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 Operations Olympic and Coronet (World at War #27)
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 [F] CSW Forum  / Boardgaming  / *INDIVIDUAL GAMES AND GAME SERIES Discussion  / Era: World War II (INDIVIDUAL GAME)  / Pacific Theatre  / Operations Olympic and Coronet (World at War #27)

[docdecision]docdecision - 06:38pm Sep 27, 2012 EST

These games are an update of the SPI Olympic game (S&T#45) and an expansion to include the Coronet invasion plan. Both are primarily solitaire with a 2-player option. The Olympic game was updated with new terrain analysis (with a lot of no-go terrain the original did not include), an update of the Japanese OOB (which now includes the 36th Corps with 8 divisions/24 regiments), and new Japanese supply and doctrine rules that provides for a counter-attack the first few weeks and a strong point defense after supplies and attack forces are worn down.

The Coronet game uses the same rules set for ease of play. Unlike Kyushu, the Tokyo Plain is almost devoid of rough/mountainous terrain (except around the edges) and the American/Allied forces have more ground to cover both in depth and breath. The American/Allied player has his hands full completing the pincer movement, reducing the forces in and around Tokyo, and advancing to the north and west objective lines in the time allowed.



Older Items Oldest Items Outline (older msg: 90)

Bruce Costello - Dec 8, 2013 3:48 am (#91 Total: 110)  

[Costello, Bruce]
Thanks, Rallen!

Bruce Costello - Dec 8, 2013 3:59 am (#92 Total: 110)  

[Costello, Bruce]
  • Make that "1 issue still in stock"!

  • BoscoLamb - Dec 9, 2013 2:54 pm (#93 Total: 110)  

    Live Long and Prosper; RiP Mr. Spock  
    [BoscoLamb]
    I sense an AAR in Bruce's future.

    Bruce Yearian - Dec 9, 2013 5:45 pm (#94 Total: 110)  

    Bacon is duct tape of the food world!  
    [Yearian, Bruce]
    Lawrence-

    The +4 is may be applied to one attack by US units or defense of a US unit. It is not for a column shift or DRM.

    The north/south line is the American Objective Line and provides American VPs. See 18.21 for details.


    Lee Trowbridge - Dec 9, 2013 10:05 pm (#95 Total: 110)  

    [Trowbridge, Lee]
    north south line.

    There are two north-south dividing lines. One is the American Objective line (as described above). The other is a line dividing Japanese northern reinforcements from southern. Japanese reinforcement releases are related to this second line. (see "Japanese Doctrine" rules).

    Bruce Costello - Dec 22, 2013 11:31 pm (#96 Total: 110)  

    [Costello, Bruce]
    A Question!

    Just got this game. Had long experience with the original Op Olympic. Do I need to do a complete re-read of the rules, or is it possible to simply sit down and start play, with a few look ups along the way?

    Thanks for your answers!

    Lawrence Hung - Dec 28, 2013 11:56 am (#97 Total: 110)  

    Warpath,ASLSK1:Beyond the Beaches,Twilight Struggle,CC:Europe,CC:Normandy,A Victory Complete,A Victory Denied,Clash of Empires,1914:Glory's End,Infantry Attacks 1914,Cuba Libre,Victory in Vietnam,Goeben 1914,Sparta vs. Athen,Lords of Waterdeep  
    [Hung, Lawrence]
    Some specific rules on Operation Coronet but nothing significantly different from the base game.

    Bruce Costello - Dec 29, 2013 3:46 am (#98 Total: 110)  

    [Costello, Bruce]
    Excellent.

    Thanks, Lawrence!

    Elias Nordling - Dec 29, 2013 11:30 am (#99 Total: 110)  

    "Elias is God's gift to developers/designers . . . exactly which god we're not sure." RHB  
    [Nordling, Elias]
    I think all changes from the earlier rules are colour highlighted in the S&T edition, so you should be able to get right into it.

    BoscoLamb - Dec 30, 2013 4:38 pm (#100 Total: 110)  

    Live Long and Prosper; RiP Mr. Spock  
    [BoscoLamb]
    The living e-rules also have almost all the Q&A/Errata incorporated into them. Invaluable.

    Bruce Costello - Feb 9, 2014 3:46 am (#101 Total: 110)  

    [Costello, Bruce]
    NEW AAR - OPERATION CORONET

    Bruce Costello, "ALL AAR'S ALL THE TIME - NEW AAR - OPERATION CORONET Post 5228" #5228, 9 Feb 2014 1:43 am

  • NO nukes in this one although the game allots them. Not appropriate, IMHO. (Explained there...)

  • I made one explicit change to the rules apparent. In my play, Kamikazi's are only allowed on the first turn, and only during the Amphibious Assault Phase.

    Thought the rules as written a bit confusing on this point as sometimes they say "during the reinforcement phase" and others, the "amphibious phase". Also seemed endlessly available, not just on turn 1. This does NOT correspond to the original game, so I changed it for my play.

    Comments welcome!

  • Thomas Barnes - Jul 9, 2014 7:27 pm (#102 Total: 110)  

    [Barnes, Thomas]
    Banzai Attacks

    I'm in Turn 4 of a playing of Olympic, and not sure if I'm doing the Banzai attacks right.

    The edge case here is when normal (printed) combat factors would result in an attack differential less than -2 (no attack per 8.91), but where a doubled (Banzai) attack factor would result in a combat differential of -2 or better.

    In these cases I am rolling the combat die, and resolving the result if a '6' comes up, mandating a Banzai attack, but otherwise not resolving the possible combat.

    It makes for an interesting game - in Japanese Turn 3, Banzai attacks on weakened regiments have caved in both flanks of the USMC's lodgement area, but I'm not sure if this is correct per design intent.

    TWB

    Bruce Costello - Nov 15, 2014 2:03 am (#103 Total: 110)  

    [Costello, Bruce]
    I might do it the other way, Thomas, as the only one I might be cheating (if it IS a cheat) would be myself.

    Bruce Costello - Nov 15, 2014 2:04 am (#104 Total: 110)  

    [Costello, Bruce]
    New AAR - Operation Olympic (No Nukes!) Bruce Costello, "ALL AAR'S ALL THE TIME - NEW AAR: Operation Olympic (No Nukes) - Post 6286" #6286, 15 Nov 2014 12:15 am

    (And I put an Exam Question at the end... heh heh).


    PIC 13

    Lawrence Hung - Jan 21, 2015 5:21 am (#105 Total: 110)  

    Warpath,ASLSK1:Beyond the Beaches,Twilight Struggle,CC:Europe,CC:Normandy,A Victory Complete,A Victory Denied,Clash of Empires,1914:Glory's End,Infantry Attacks 1914,Cuba Libre,Victory in Vietnam,Goeben 1914,Sparta vs. Athen,Lords of Waterdeep  
    [Hung, Lawrence]
    This is a good game. I like it. It seems DG has polished it as it works smoothly and doesn't work like it's a 1974 design. The U.S. still have many things to do and decisions to make once they have amphibiously attacked and safely landed on the coastal area, contemplating the next drive to the targets inland. The combat system can become a bit repetitive after some time. It is quite hard for the Japanese to win in Operation Olympic. What route of advance taken by the Americans and whether it can be anticipated by the Japanese player would determine the victory at the end of the day.

    Bruce Yearian - Jan 21, 2015 11:41 am (#106 Total: 110)  

    Bacon is duct tape of the food world!  
    [Yearian, Bruce]
    Lawrence, There it is a magazine game. It has limitations, some of which like the coastal divisions being rather immobile being ignored as one glaring reason. As it is it is a solitaire game which can be fun to play. The flypaper effect of Japanese movement is a bit gamey.

    Bruce Costello - Jan 22, 2015 1:32 am (#107 Total: 110)  

    [Costello, Bruce]
    I tend to ad lib with Japanese movement, as and when I think it would help that side.

    Bruce Yearian - Jan 24, 2015 7:50 am (#108 Total: 110)  

    Bacon is duct tape of the food world!  
    [Yearian, Bruce]
    I did to in my latest playing. The coastal divisions were immobile formations for the most part and some didn't even have enough rifles or equipment to be very combat effective. That is one issue with the game that is wrong. Try playing the game this way and see what happens, it is interesting.

    Bruce Costello - Jan 24, 2015 8:23 am (#109 Total: 110)  

    [Costello, Bruce]
    Sounds like the Japanese would have an even worse time of it. Having played all the main scenarios so far, the only time the Japanese won was during an invasion of Kyushu with the Imperial Reserves posted there and No Nukes. This happened because the clock ran out; the U.S. still staged a major breakout late game, but there was not time enough to remove them from below the victory line, or even clear the ones furthest to the south.

    I still have one or two options to try out, but suspect Japan will still get shellacked.

    Very Fun game though!

    Damián Giménez - Mar 6, 2015 4:29 pm (#110 Total: 110)  

    [Giménez, Damián]
    A spanish review

    A spanish review at El Club de Estrategia. You can read at http://clubdeestrategia.blogspot.com.es/2015/03/operations-olympic-coronet-por-fin-solos.html In spanish, of course!!!



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