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 Labyrinth: The War on Terror 2001-? (GMT)
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 [F] CSW Forum  / Boardgaming  / *INDIVIDUAL GAMES AND GAME SERIES Discussion  / Era: Contemporary  / One Less Superpower (post cold-war era)  / Labyrinth: The War on Terror 2001-? (GMT)

[Billingsley, Gene]Gene Billingsley - 09:42pm Nov 15, 2009 EST

LABYRINTH is a solo or 2-player CDG from designer Volko Ruhnke and developer Joel Toppen. By mixing innovative operations with proven CDG mechanics, Volko has created an absorbing simulation game that is reminiscent in scope and feel of Twilight Struggle. Volko is available in this folder to answer questions. For more details, see the GMT Games official page for LABYRINTH. Just one sample playthrough narrative. Coverage in the Guardian newspaper.

Now available for preorder -- LABYRINTH: The Awakening, 2010-? by Trevor Bender, also developed by Joel Toppen. The expansion adds new cards and mechanics to cover the revolutions and civil wars that exploded in the Muslim World after 2010. Playtest Website:

LABYRINTH Errata and Clarifications (Updated December 11, 2010) Note: this link opens a Google Document. To download as a PDF, open the Google Document, click on "File" then select "Download As."

VASSAL Modules




Older Items Oldest Items Outline (older msg: 4920)

Brian Train - Apr 29, 2015 10:34 pm (#4921 Total: 4940)  

"Make new junk!" - Dan Cicero  
[Train, Brian]
Yeah, the review of ADP he wrote in Shut Up and Sit Down was great! (if anyone wants to read it again!)

Rodger MacGowan - May 11, 2015 10:11 am (#4922 Total: 4940)  

[MacGowan, Rodger]
Labyrinth – The War on Terror, 2001 - ? – By Grognard David


Labyrinth-GrogDavidBelgium.jpg (1006 KB) (46 Downloads)

John Staal - May 12, 2015 2:30 am (#4923 Total: 4940)  

[Staal, John]
Block / blocked-by card question

Hello all,

Hope one of you gents can help me because the following still not clear to me.

Concern is Card 33 (Benazir Bhutto)and card 60 (Bhutto Shot).

Card 33 is blocked by card 60; so to me that makes sense that if card 60 is played card 33 can not be played any more.

But what if card 33 is already in place?

Does the 'lingering' effect of card 33 ends even though it does not have the text 'is removed by card 60' (which some of the other cards do have).

Regards, John

Volko Ruhnke - May 13, 2015 5:28 am (#4924 Total: 4940)  

GMT Games COIN Series  
[Ruhnke, Volko]
Hi John! The effects end. See 6.2.8 and Glossary:

6.2.8 Blocking. Certain events block other events: a card with a blocked event can be played only for operations; the effects of a lingering event (6.2.7) end (flip or remove its marker) if a new event is played that blocks it.

Block: Prevent play or end the effects of an event via another event or a Plot via an Alert. (6.2.8, 7.5.2)

Regards! Volko

Brian Lawlor - May 16, 2015 3:13 am (#4925 Total: 4940)  

The one ring has been found. 2SS Panzer Korps has it.  
[Lawlor, Brian]
Did we do this correctly?

So, first face to face game and this happened!

Wasn't paying attention and Jihadist player did a successful major jihad in Afghanistan despite my six troops in-country. Prestige to one and now Afghanistan is back to IR. Silly me.

So I deployed all my troops to troop box on a one card and then deployed back in as a new Regime Change operation. Seems legal if a little weird.


Michael Kiefte - May 16, 2015 6:43 am (#4926 Total: 4940)  

Parents of young organic life forms are warned that towels can be harmful if swallowed in large quantities.  
[Kiefte, Michael]
Totally legal.

David Longworth - May 16, 2015 8:26 pm (#4927 Total: 4940)  

"He's five foot nine, 185 pounds, and he plays with a VICIOUS attitude..."  
[Longworth, David]
That's what ya gotta do.

Trevor Bender - May 25, 2015 3:47 pm (#4928 Total: 4940)  

[Bender, Trevor]
Laby II Update.

Wanted to give an update to the development of Labyrinth: Awakening over the last month since the GMT weekend, we are now at: - 97 all new cards - 12 modified from original Labyrinth - 11 the come from Labyrinth unmodified

All 120 cards will be included in the expansion. Players will require a copy of Labyrinth to play the expansion, but they will not need to mix decks from the expansion and the base game to play the expansion scenarios, unless playing the campaign game, which combines the decks of both into one 240 card continuous flow.

Francisco Colmenares - May 25, 2015 4:24 pm (#4929 Total: 4940)  

Empire of the Sun. High Frontier. Labyrinth.  
[Colmenares, Francisco]

Small question. Regarding 4.8.4 and the Jihadist Cadre markers and their removal. The Jihadist player is free to remove any of them during that player's action phase. The US player may attempt to remove them through disrupt operations. Another way they are removed is when recruiting (putting a cell from the jihadist funding).

From this I gather that travel TO a country or placed there by an event has no effect: i.e. Somalia already has a Cadre, then a cell moves into Somalia (or one is placed there by an event), this would not remove the Cadre according to the rules. Only by recruiting from the Jidahist funding would the cadre be removed.

In effect, can Cadres and cells co-exist in the country?

Volko Ruhnke - May 26, 2015 9:10 pm (#4930 Total: 4940)  

GMT Games COIN Series  
[Ruhnke, Volko]
Hi Francisco,

4.8.4 Cadre Markers says "Whenever a cell is placed from the Funding track into a country with a cadre, remove the cadre." So that would include placement by Event.

Travel is the exception: it does not affect Cadres. So that could result in a Cell and a Cadre in the same country.


Francisco Colmenares - May 27, 2015 6:11 am (#4931 Total: 4940)  

Empire of the Sun. High Frontier. Labyrinth.  
[Colmenares, Francisco]
Thanks Volko that's what I thought.

Mike Stoddart - Jul 22, 2015 11:28 am (#4932 Total: 4940)  

[Stoddart, Mike]
In a single player game, if the U.S. has a cell in it, should the Jihadist bot always plot there?

Francisco Colmenares - Jul 22, 2015 11:36 am (#4933 Total: 4940)  

Empire of the Sun. High Frontier. Labyrinth.  
[Colmenares, Francisco]
My reading of that is yes, since the rule says: plot as much as possible in the US.

Mike Stoddart - Jul 22, 2015 11:55 am (#4934 Total: 4940)  

[Stoddart, Mike]
That's my reading too, just checking, thanks.

Although the jihadists aren't doing very well as I can't roll a 1!!

Mike Stoddart - Jul 22, 2015 2:01 pm (#4935 Total: 4940)  

[Stoddart, Mike]
The jihadists play Saddam Captured. The event isn't playable so they perform a minor jihad. Is the card discarded or removed? Thanks.

Francisco Colmenares - Jul 22, 2015 2:17 pm (#4936 Total: 4940)  

Empire of the Sun. High Frontier. Labyrinth.  
[Colmenares, Francisco]
Discarded, you only mark & remove when a card is played as an event.

Mike Stoddart - Jul 25, 2015 3:21 pm (#4937 Total: 4940)  

[Stoddart, Mike]
I'm playing solo, any suggestions for how to improve the U.S.' position? I don't know what I'm doing! Haha! Thanks


image.jpg (2176 KB) (44 Downloads)

Francisco Colmenares - Jul 25, 2015 3:50 pm (#4938 Total: 4940)  

Empire of the Sun. High Frontier. Labyrinth.  
[Colmenares, Francisco]
I suggest turning the map upside down. I'm sure that will improve the US situation immensely! Kidding aside this looks ok. More fair nations than poor ones. Sure bad prestige but it looks you can do a lot of disruption in Afghanistan to build it up. You might want to spend cards on diplomacy to turn a few of those soft nations to your cause (it's hard but you also get prestige bonuses when that happens).

Not much you can about funding other than play those events that make the jihadist money take a hit (or dig for one if you get an Oil spike). BTW is Libya under regime change and completely empty? That looks odd.

(Also how is Cold Days in Hell? Just so you know I'm STILL Looking for the missing map from ETO )

Mike Stoddart - Jul 25, 2015 6:49 pm (#4939 Total: 4940)  

[Stoddart, Mike]
Thanks Fransisco, I'll try to absorb your advice. I'm not sure what happened with Libya, I can't remember.

Oh right, I forgot we had that conversation! Cold Days hasn't hit the table yet. I had T&F on for a while.

Sean McCormick - Aug 14, 2015 9:49 am (#4940 Total: 4940)  

"God save us always from the innocent and the good" -Graham Greene  
[McCormick, Sean]
Late to the party, but I just picked up Labyrinth recently on something of a whim and have been profoundly impressed by the elegance of the design. I was someone who was profoundly against the Iraq war when it happened (it broke out two days before my wedding), living in a rabidly pro-war part of the country, and the whole thing was so upsetting that I've really shied away from the subject matter altogether ever since. I followed the discussion regarding Labyrinth, particularly Tom Grant's review and subsequent thread over at BGG, but couldn't get myself to do more than that. But since picking up Labyrinth, I've been reading books and immersing myself in the events of the period. The best wargames create that level of engagement with the subject matter, and I'm as taken by this design as I have been with anything in a good long while.

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