You have guest access to browse or login.

 Formula De
Forum will be down temporarily for maintenance at 2:30pm Central (for 15 minutes)
Register Today for CSW Expo 2015...our 15th Anniversary Event!
2 News Stories for Sat 18 April | [Get News by Email | New Releases | Preorders]
Take me to...CSW Front Page | Forum | Social Network | Expo | Support | Store | Chat
I want to: [Join | Subscribe to Forum] | [Receive | Submit News] | Buy/Sell | Get Help | Report Forum Abuse | Donate]
XML RSS feed

Go to:

 [F] CSW Forum  / Boardgaming  / Euro, Family Games, Other  / Formula De

[Eldard, Bill]Bill Eldard - 05:49pm Aug 5, 2000 EST

This board is open to discussions of what is arguably the best board racing game around.

Rate the tracks. Recommendations for new tracks. Rules for variants. Ideas for group/club competitions. Comparisons to other racing games.



Older Items Oldest Items Outline (older msg: 369)

David Cann - Feb 14, 2009 1:05 am (#370 Total: 389)  

"Without music to decorate it, time is just a bunch of boring production deadlines or dates by which bills must be paid." Frank Zappa  
[Cann, David]
Ah, thanks. Being completely ignorant of motor sports I wasn't sure if it had something to do with drafting or something. Thanks!

Lars Hellsten - Feb 18, 2009 8:14 am (#371 Total: 389)  

Last played: No Retreat!, Fdé, Fighting formation, CC  
[Hellsten, Lars]
..and if you have 2 cars in front of you, with spaces in between them, and your move will make you pass both of them, you can pull out to pass but may not swing back in to "your" lane until you have passed both cars.

Jeff Petraska - Feb 18, 2009 9:06 am (#372 Total: 389)  

Don't confuse "unpredictable" with "random". There's nothing truly random in this world.  
[Petraska, Jeff]
I posted this once before in this forum, but it bears repeating:

The key sentence in the rule regarding movement and zigzagging in a straight is the final one: In all cases moves must follow the shortest possible route in numbers of spaces.

Whatever path your car takes to arrive at any space in a straight, there must not have been a shorter path to that space available to you. You've got to take the shortest path to each and every space in the straight. If there is more than one "shortest path" (meaning equally short), then you can choose between them.

The verbage about zigzagging and lane changes only confuses people. Worse, people get so focused on counting lane changes and trying to decide what constitutes a blocked position that they completely overlook or ignore the last sentence, which is the REAL rule!

Note that the "shortest path" rule makes all needless zigzagging in the straights illegal. I've seen people in tournaments make lane changes to deliberately put themselves into blocked positions, so they can claim the need to violate the lane change rule and scrub off an extra square of movement. The fact that this violates the "shortest path" rule is conveniently forgotten or ignored by the lane-changer.

Brett Schaller - Feb 19, 2009 2:32 am (#373 Total: 389)  

www.schallerknives.com  
[Schaller, Brett]
The translation of the rules from the original French into English was not without some confusion, and movement in the straightaways is probably the most debated.

The actual sentence referred to is, "In all cases, when moving in a straight, drivers must follow the shortest possible route (in number of spaces) to the next corner."

Taking this sentence literally, a driver could almost never change lanes voluntarily - since changing lanes puts you half a space back and almost always increases the number of spaces to the next corner. (The exception to this is straightaways that are drawn as gentle curves.)

I have two problems with this interpretation. One, I see no simulation value in preventing a driver from setting up his line through a corner as he sees fit. It's part of the skill of racing. Two, changing lanes up to two times in the same direction is specifically allowed elsewhere in the rules. Nothing is mentioned restricting lane changes to passing other vehicles, except for zigzagging back into the lane you left.

Personally, I think the following interpretation is pretty clear, unambiguous, and realistic:

1. A car may make a MAXIMUM of two lane changes in a turn,both of which MUST be in the same direction. Exception: A car may pass another car or cars in front of him in the same lane by making two lane changes in opposite directions, pulling out one lane to pass and pulling back into its original lane after passing.


2. Deliberately changing lanes to put yourself behind another car thereby forcing a second lane change on the same turn in the opposite direciton is not allowed.



I've seen people in tournaments make lane changes to deliberately put themselves into blocked positions, so they can claim the need to violate the lane change rule and scrub off an extra square of movement.


I'm not sure what made them think they could get away with that, since the idea of "shortest path" aside, this is clearly and unambiguously prohibited in the rules.

Eric Miller - May 24, 2009 11:47 am (#374 Total: 389)  

Oh, Sunshine, you don't get both.  
[Miller, Eric]
The geek wasn't a lot of help ....

What are the differences between the two versions component wise. I can't find a description of what comes with the new version anywhere.

I understand the old components/expansions can be used with the new version? What new expansions are planned? Are they simply releasing graphical updates to the old tracks?

Chris Wimbrow - May 24, 2009 8:36 pm (#375 Total: 389)  

[Wimbrow, Chris]
Eric, as near as I can tell there's not a whole lot of reason to get the new game if you have the original. But it does have some new twists, at least in optional rules, and would be fine for someone who never had the original. It's just my gut feeling but I'm not sure there will be the demand that fueled the production of the 35 or so tracks.

At least I hope mine hold their value.

Steve Schremmer - May 26, 2009 11:29 am (#376 Total: 389)  

[Schremmer, Steve]
Here is a video review of the new version, Formula D. http://www.youtube.com/watch?v=7llNiYIeAUA&feature=channel_page

Eric Miller - Jun 4, 2009 4:20 pm (#377 Total: 389)  

Oh, Sunshine, you don't get both.  
[Miller, Eric]
http://www.formula-d.info/en/?page_id=2#comment-3

"Yes, the tracks from older versions will be totally compatible. Extra tracks will be made available, more details about them soon !"

Ric Manns - Mar 3, 2011 9:16 pm (#378 Total: 389)  

The B1G turned heads this football season, now it's HOOSIER BASEBALL's turn - CWS bound!  
[Manns, Ric]
The 2011 Block Party is March 25-27th.

Non-war game tournaments include the Casey Jones event featuring Steam & Santa Fe Rails. Euro Iron Man on Saturday featuring Settlers of Catan, Power Grid & Puerto Rico. Saturday will also have a Single Elimination event of 1960: The Making of the President (JFK vs Nixon election game). Sunday has the Louisville Grand Prix which features Formula De & Speed Circuit.

Our first War Game tournament begins Friday at noon with the new Julius Caesar. We also have events in th efollowing War Games: C&C: Ancients, C&C: Napoleonics, Hammer of the Scots, Liberty, War of 1812 and Richard III.

All tournament winners will receive a plaque to honor their victory. There is unlimited open gaming. Some games that are already scheduled - Sid Meier's Civilization, Shiloh and Pacfic Victory.

The cost is $25 if pre-registered by March 21st. $30 at the door or $10 daily. Paid entry gets a free game during the weekend. There are T-Shirts for sale, some Columbia Games titles at a deep discount and few other games for sale.

The doors open at 10:00 am on Friday and open by 9:00 am on Saturday & Sunday. We have a special rate for folks that stay at the Holiday Inn Express of 79.95 per night that includes a FREE breakfast. Many of the local folks stay at the hotel since many of stay up playing until 2-3:00 am on Friday & Saturday Nights.

We hope you can make it!

Jim Zoldak - Aug 21, 2011 7:27 pm (#379 Total: 389)  

[Zoldak, Jim]
From: Seven Hills, Ohio

Sorry to note that no one has posted in this folder for a while. Is it the summer?

Does anyone use a house rule allowing over revving? I allow players to expend 1 "life point" to extend the movement of their cars by one space. Up to 3 life points can be used in this fashion in a move. The race is often closer, because missing a turn by one or two spaces is no longer a disaster. Also, there is a benefit to saving points for the last straight, to give a better chance to pass. Since playing this way, I've had closer races and a few very exciting finishes.

Mitchell Land - Aug 21, 2011 8:07 pm (#380 Total: 389)  

Working on Next War: India-Pakistan and Next War: Next...  
[Land, Mitchell]
Jim,

We usually play with Driver's Points. Each driver has a driver point or two to use during the race with which he can change the results of a single die roll either up or down.

J.L. Robert - Aug 26, 2011 3:09 pm (#381 Total: 389)  

Liverpool 2, Newcastle United 0  
[Robert, J.L.]
Over Revving

My league has experimented with it twice. The second experiment is going on right now in our IROC season.

So far, after 4 races, we're averaging about 15 uses per race (6-7 cars per race, 3 lap races), with about 80% of the uses made to enter corners that would have otherwise been missed on the die roll alone.

In the advanced rules, over-revving costs 1 engine point. We're now seeing cars with 4 engine points.

Just like the last time we tried this (and what I argued when opposing this trial), the rule becomes too much of a crutch, allowing racers who would otherwise be dropping out of a race to remain in contention with low-odds rolls and luck rather than tactical placement and gear selection.

Mitchell Land - Aug 26, 2011 3:24 pm (#382 Total: 389)  

Working on Next War: India-Pakistan and Next War: Next...  
[Land, Mitchell]
Just like the last time we tried this (and what I argued when opposing this trial), the rule becomes too much of a crutch, allowing racers who would otherwise be dropping out of a race to remain in contention with low-odds rolls and luck rather than tactical placement and gear selection.


Which is why I argued against using them, as well, after all your ability (or lack thereof) to plan your approach to the corners IS the driver point. You are, in effect, your own points. That said, when relying on a random roll...it's frustrating to miss the corner and go from leading to mid pack...

J.L. Robert - Aug 26, 2011 4:14 pm (#383 Total: 389)  

Liverpool 2, Newcastle United 0  
[Robert, J.L.]
That said, when relying on a random roll...it's frustrating to miss the corner and go from leading to mid pack...


Amazing how that simulates a real race when someone slips gears.

That said, last race I burned engine points on each of the last 2 turns in order to gain spaces on straightaways. I had the engine points to spare at that point, and I was tracking down a car in a much lower gear to pass him for 4th place (and a season point) on the last corner. I didn't need to use the engine points; I just did it to gain spaces because I COULD.

J.L. Robert - Sep 14, 2011 2:03 pm (#384 Total: 389)  

Liverpool 2, Newcastle United 0  
[Robert, J.L.]
FIA 2011 Schedule

I'd normally ask this on the BGG forums, but the site is filtered at work. So I thought I'd ask here first.

My local league is going to play out a replay league of this year's F1 season, playing out the races in order of the actual 2011 schedule.

The schedule consists of the following races:

Rd Grand Prix Location
  • 01 Australian Grand Prix, Melbourne
  • 02 Malaysian Grand Prix, Kuala Lumpur (Sepang)
  • 03 Chinese Grand Prix, Shanghai
  • 04 Turkish Grand Prix, Istanbul
  • 05 Spanish Grand Prix, Catalunya (Barcelona)
  • 06 Monaco Grand Prix, Monte Carlo (Monaco)
  • 07 Canadian Grand Prix, Montreal
  • 08 European Grand Prix, Valencia
  • 09 British Grand Prix, Silverstone
  • 10 German Grand Prix, Nurburgring
  • 11 Hungarian Grand Prix, Budapest
  • 12 Belgian Grand Prix, Spa-Francorchamps
  • 13 Italian Grand Prix, Monza
  • 14 Singapore Grand Prix, Singapore
  • 15 Japanese Grand Prix, Suzuka
  • 16 Korean Grand Prix, Yeongam
  • 17 Indian Grand Prix, New Delhi
  • 18 Abu Dhabi Grand Prix, Yas Marina
  • 19 Brazilian Grand Prix, Sao Paulo (Interlagos)

    The Euro Games edition did not publish tracks for Istanbul, Yeongam, New Delhi or Yas Marina.

    Our plan is to replace Abu Dhabi with the Bahrain track. Are there any suggestions for swapping out the other three with comparable tracks?

  • Milan Becvar - Jan 17, 2013 12:03 pm (#385 Total: 389)  

    Designer - US Navy Plan Crimson by Avalanche Press & On To Paris! - The Franco Prussian War 1870-1871 by Compass Games  
    [Becvar, Milan]
    Formula E on Kickstarter

    For those interested in a lighter version of Forumala De (or D) there is right now on kickstarter, a fun game with somewhat different mechanics called

    Formula E

    http://www.kickstarter.com/projects/springboard/formula-e

    FORMULA E has a double sided game board–one track is for 3 & 4 players, and the other is for 5 & 6 players. There are six colorful Elephant Meeples included with pattern decals and colors that "should" be tinted correctly for colorblind friendliness. There are ten Holy Cow Meeples that start the game scattered around the track but can be moved to create obstacles for your competitors. Then there is the Mouse Meeple, which you can use to scare elephants into backing up.

    As you might guess, there's a lot of "screwage" potential in a game of FORMULA E–and I haven't even mentioned the Cobras and Monkey's yet!

    If the project goes far enough backers will have the chance to add an additional double sided board with two more tracks including a 'Figure 8'.

    Asmodee who owns Formula D gave permission for the game to be called Formula E.

    The game ships with very good shipping options for overseas buyers that are very attractive.

    Check it out and if you know someone that is interested let them know about the project.

    Thanks!!


    Ravi220

    Major Hewlett - Jul 13, 2014 6:05 pm (#386 Total: 389)  

    Winning hearts and minds  
    [Hewlett, Major]
    Are the previously published tracks for Formula De usable with the new edition Formula D?

    Corey Hymes - Jul 13, 2014 7:14 pm (#387 Total: 389)  

    St Paul Area: Last Played: World in Flames, 18xx. Next up Killing Ground.  
    [Hymes, Corey]
    Are the previously published tracks for Formula De usable with the new edition Formula D?


    The tracks are completely interchangeable.

    Major Hewlett - Jul 13, 2014 7:48 pm (#388 Total: 389)  

    Winning hearts and minds  
    [Hewlett, Major]
    Excellent!

    Gerry Palmer - Aug 3, 2014 10:20 am (#389 Total: 389)  

    Cats are smarter than dogs. You can't get eight cats to pull a sled through the snow.  
    [Palmer, Gerry]
    I have the Formula De game and the #21/#22 tracks for sale over at BGG if anyone is interested. My handle over there is 'gap10'.



    Check Messages   SearchPost Message     Email to Sysop  Login

     [F] CSW Forum  / Boardgaming  / Euro, Family Games, Other  / Formula De

    To post a message, compose your text in the box below, then click on Post My Message (below) to send the message.

    Title:

    Message:

    You can also enter unformatted text here, such as source code. Anything you enter in the following box will be shown along with your regular formatted message as literal text.

    Attachments:

     

     



    You cannot rewrite history, but you will have 30 minutes to make any changes or fixes after you post a message. Just click on the Edit button which follows your message after you post it.

    Go to:

    Who's Here?   [ Wayne Cox ] [ Timon Berger ] [ Bill Lawson ] [ Stephen Oliver ] [ Jim Farrell ] [ Jay Haar ] [ Roland LeBlanc ] [ njcpcc- Paul Crispi ] [ John Ryan ] [ Jeff Coyle ] [ Don Pablo ] [ Craig Thompson ] [ Steve Miller ] [ David Schueler ] [ Mike Conklin ] [ Tom DeFranco ] [ David Rawnsley ] [ Dean Essig ] [ David Fox ] [ Goran Semb ] [ John McLeod ] [ Vaughn Thorsteinson ] [ Paul Glowacki ] [ 2 Guests ]

    Terms of Use | Forum Guidelines